Pre-order the Nintendo Switch 2 GameCube controller tonight at 6PM AEST.
Update 7:01PM - Aaaaand the store crashed...

Pre-order the Nintendo Switch 2 GameCube controller tonight at 6PM AEST.
Update 7:01PM - Aaaaand the store crashed...
A brief look at The Elder Scrolls IV: Oblivion Remastered, out now on Xbox, PC and PS5.
Microsoft has shadow-dropped what is essentially a full remake of The Elder Scrolls IV: Oblivion.
The most shocking part appears to be the mix of Creation Engine with Unreal Engine 5. Under the hood, it looks like there's a very similar game running the game logic as it originally did. But everything else about the release looks brand new, in a way that other recent remakes haven't.
It's a relatively demanding game too on console, with the game not always hitting 60fps. From my time briefly trying it, the game performs better on consoles when Screen Space Reflection is turned off in the games Settings.
The Elder Scrolls IV: Oblivion™ Remastered modernizes the 2006 Game of the Year with all new stunning visuals and refined gameplay. Explore the vast landscape of Cyrodiil like never before and stop the forces of Oblivion from overtaking the land in one of the greatest RPGs ever from the award-winning Bethesda Game Studios.
The game is available on Game Pass or starting from AU$84.95 on Xbox, PC, Steam and PS5 for the standard edition. It's also Steam Deck verified and looks like it runs okay, but doesn't have the most consistent performance there in the open world, depending on where you are.
The BBC will begin geoblocking access to its BBC Sounds app and most BBC Radio channels for users outside the UK, including listeners in Australia. BBC World Service and BBC Radio 4 will remain available due to a lack of music programming. The broadcaster described the decision as one based
From the New York Times: China has suspended exports of a wide range of critical minerals and magnets, threatening to choke off supplies of components central to automakers, aerospace manufacturers, semiconductor companies and military contractors around the world. [...] The official crackdown is part of China’s retaliation for President Trump’
Sony is increasing the price of PS5 consoles in Australia and some other markets, excluding the already pricey PS5 Pro. The regular PS5 which includes a disc drive now costs $30 more, starting at AU$829.95. The PS5 Digital Edition now costs $70 more, starting at AU$749.95.
Blue Prince is sure to be on Game Of The Year lists this year.
This blog is a "side gig" of sorts for me, so sometimes it's hard to balance finding time to play the latest games before they come out with my real life.
When a review code for Blue Prince arrived around a week ago I assumed I'd get sidetracked and let it slide by. Instead I played 10+ hours of the surprise gem over one weekend. Just one more run, I'd say, before genuinely looking outside and seeing that several hours had passed by and it was suddenly pitch black. I normally hate run-based games where progression can feel just out of reach and luck-based, but Blue Prince almost had a Tetris-effect on me. I'd stop playing and still have the twists and turns of this house running through my brain. At one point I had the room-selection UI pop into my head as I left my real house.
I haven't uncovered every secret the game has to offer, or even rolled credits. I think I'm very close, but also from the sound of things I'm far from done.
But 16+ hours in I'm obsessed and can't stop wondering what's next in this deceptively simple-seeming puzzle game, one that's built around perfect bite-sized runs and strategic play.
Blue Prince has a bit of a board game vibe to it. As the player you explore an inherited house. At the start of each day the house isn't sketched out at all. Every room could be the key to victory, if you can manage to find a path through the house.
Like a board game, each room of the house is generated from a selection of 3 rooms, kinda like picking up 3 cards from a deck at the start of a turn. You're trying to get to a certain room on the board, but this can be limited by your inventory and which randomly selected rooms are offered to you. You might hit a road-block and have to end the day.
Different rooms contain different tools, perks and paths. The currency of the game includes steps, which count down with each room you enter and exit, as well as gems, coins and keys. They're all essential to progression and incredibly difficult to balance. Sometimes finding just one bit of food will save an entire run. Sometimes a key is the difference between today and tomorrow.
Some rooms will punish you, by taking away steps, while others will give you more time to explore the house. You'll find yourself locked out of progressing, or lacking the gems required to open a new type of room that you haven't seen before.
I've felt so many types of emotions playing this game. It has environmental storytelling that just trails along in the background, and everything may or may not be a clue to progression. Simple things that you might walk past a hundred times can eventually become a puzzle to solve. It's best to have a physical notebook by your side as you play, and my own is filled with the scribbles of a mad-man. Everything is a clue, every note, every item.
But runs can also end very quickly. Sometimes you'll get blocked off by a bad set of 3 rooms that equate to a dead end. Sometimes you'll need to collect a key or gem to unlock a door. Some doors are hidden behind specific items. Some specific items uncover powerful specific rooms. Or sometimes you'll have a great run where you're wealthy and able to get extremely far into the house.
When I'd get a great run going, it almost felt like I was winning a lottery. But there's also a need for tactics too, it isn't just luck-based. There are even permanent perks that you'll need to work hard to uncover.
Overall it's best to go in blind though. The best part of this whole review period was simply the fact that barely any discussion around this game existed online, apart from some discussions around a demo released last year.
I think the key tip from me is to explore. Don't worry about how many days have passed, but instead look around. Always pick new rooms if you're offered them, even if it leads to a dead end.
And avoid spoilers at all costs. I've already told you too much (but not really).
(Also yes, the name is kinda a pun for Blueprints, don't let that scare you off)
Some "lifestyle" photos/renders taken from Nintendo.com
Nintendo to charge for Switch 2 game upgrades.
While the Nintendo Switch 2 is backwards compatible with most Nintendo Switch games, old games won't necessarily run or look any better on the new console.
Instead Nintendo today announced "Nintendo Switch 2 Edition" versions of games, which will be sold at full price, but also with upgrade paths for existing customers. Upgrade pricing was not yet announced.
For The Legend Of Zelda: Breath Of The Wild and The Legend Of Zelda: Tears Of The Kingdom, a Switch 2 Edition upgrade will bump up resolutions and framerates. A 60FPS target wasn't specified, so the games might still wobble around that level.
Both titles previously targeted 30FPS, but on the original Switch console the games could definitely struggle, especially Tears Of The Kingdom.
To sweeten the deal additional content and features were also announced for a few of these upgraded editions. But it still would have been nice to see Nintendo give this to customers for free. Hopefully the upgrade pricing is a reasonable $10-$15 and not anything ridiculous.
Anticipated Australian game Hollow Knight: Silksong hidden in Switch 2 sizzle reel.
Nintendo put the highly anticipated follow up to Hollow Knight in a sizzle reel during its Nintendo Switch 2 Direct.
The Australian game from Team Cherry was expected to come out in 2022/2023. A the time, as a title launching on Xbox Game Pass, the game was shown at an Xbox Showcase in June 2022. Since then it's been almost radio silence from Team Cherry, apart from a few hints here and there.
So it was funny to see a new 2025 release window hidden in a sizzle reel for the Switch 2 announcement livestream. The game was always expected to come to Nintendo platforms, but it's been a very long time since we've seen the game.
Fingers crossed it doesn't slip into 2026...
FromSoftware launching new game only on Nintendo Switch 2, leaving Sony behind.
From Nintendo:
The moontears will flow for one and one alone in The Duskbloods, a brand-new multiplayer title from the creators of DARK SOULS and ELDEN RING, FromSoftware. Available exclusively for Nintendo Switch 2, The Duskbloods launches next year. Read more in our upcoming developer diary series, Creator's Voice, with the game’s director Hidetaka Miyazaki, coming on April 4th.
GameCube collection coming to Nintendo Switch 2 Online service.
Nintendo is bringing GameCube games to Nintendo Switch 2 on launch day. Starting June 5 2025 subscribers who have the Nintendo Switch Online + Expansion Pack subscription will be able to play a few GameCube games.
At launch you can play The Legend of Zelda: The Wind Waker, F-ZERO GX, and SOULCALIBUR II. More games will be added in the same inconsistent way as with previous Switch Online offerings. And a wireless GameCube replica controller will also be available for subscribers to buy separately.
Nintendo Switch 2 will cost AU$699, with $769 Mario Kart bundle.
Currently available for pre-order at JB Hi-Fi and EB Games.
Nintendo also has a very detailed backward compatibility breakdown with the Nintendo Switch 1 here: